The following is an explanation the Guild Wars feature. We'd like to use this thread for open discussion to gather feedback and suggestions. If you are a leader or officer of a Guild you can enable Guild Wars through the edit interface, but before you do make sure everyone in the Guild understands the rules. Compete against other Guilds who have wars enabled for War Points (WP). You can get war points by attacking, axe slaps and bountying other players that are in Guilds at war. Kills will give the highest WP reward. You are limited to how many times you can attack another player. Similarly to Gamer Points, at the end of each season Trophies and ranks are given out for War Guilds. War Rivals: If you attack a player that is in a Guild that is at war, you will put yourself on that Guilds War Rival list which will allow every player in the opposing Guild to attack/slap/bounty you to gain War Points regardless of your level for a period of 24-hr since your last attack against any member in the opposing Guild (with-in limits). If you do not directly attack a player that is a higher level than you, they will only be able to attack you until their War Points are exhausted (5 attacks), but if you do attack them you will be added to their Rival List and open yourself up for retaliation as it exists today. War Points: You score War Points for attacking other Guilds that are in War. There are limits of War Points that can be gained from a single player daily, below are the limits and War Points rewarded: Attacks: If a war opponent is within XP range, on your Guilds War Rival list or in your Rival List, you can attack that player 5 times before you reach your daily limit for that opponent. 3 War Points for an attack win and 2 for a loss and 5 for a kill. Points are only credited to the attacker. Bounties: If a war opponent is within XP range, on your Guilds War Rival list or in your Rival List, you can bounty that player 1 time before you reach your daily limit for that opponent. 5 War Points are rewarded for a successful bounty. For War Point bounties, attacker will always pay the base bounty cost. Slaps: You can slap an opposing Guild player that is in a War 4 times before that targets War Points become exhausted for the day. 1 War Point are rewarded for every successful slap on a War target. What issues were we looking to address with this feature? We wanted to address player complaints about PVP fighting being neglected. With additions of challenges and bosses, many players felt that we have been ignoring PVP fights (attacks, slaps, bounties). Increase PVP opponents for those looking for more. We wanted to address complaints from players that they were being over attacked / bullied by other players. Better align players in a Guild with their interests in the game (boss killing, PVP fighting, etc). There has always been a grey area with respect to Guilds, some use it for wars, others use it to meet new players, others use it to work together to get gamer points, others use it for additional help, and some use for all of the above. The grey area has caused issues which was the reason for us adding in Guild privacy in the past. Why 5 attacks: To entice more people of varying game play to enter into a war. Withstanding 5 attacks from a really high level opponent should be more bearable but still has risk of death in those 5 attacks. Retaliation window would open if player attacks back. Overall goal is to have more players participating so finding the balance between rewards and consequences is what we are currently trying to do. How does Guild Wars address the concerns/complaints above? Guild Wars is a feature that is targeted at PVP enthusiasts. Some of the restrictions/protection like increasing Bounty costs are removed within the daily limit of Guild War participants. Higher XP rewards for fighting, slaps and bounties against players that are in a Guild at War is increased to offer compensation for the likelihood that you will be taking on more deaths as a consequence of participating in a Guild War. PVP enthusiasts that "over attack" and go after other Guilds not interested in PVP will now have an arena that they can compete against other like minded Guilds. The incentives offered in the Guild Wars are enough to get players that are interested in PVP to participate in the War and focus less on those players that are not interested Guild Rival list is a new concept. For those that are at War, any player that attacks a member of your Guild that is also in a Guild at War will be added to your Guilds rival list which will open that player up for attacks and ability to get points from. We will make necessary adjustments to this feature to find the balance where it is fun for everyone to compete in, but have no mistake about it, Guild Wars should not be the faint of heart and not be for those that think getting slapped/bountied or attacked by any other player at War is unfair or bullying, it is an open arena, and open competition. Your feedback is appreciated.