Please leave any feedback, comments or suggestions for Guild Wars here! Help Document: Joining The Guild leader or officer can register a Guild for a War, once registered other members can join. Your Guild must be two weeks or older to join. You may opt-out before a Guild War begins, but not after it starts. Divisions Guilds are placed in Division tiers A through E (A being the top skilled Guild). Your division tier is calculated by your total Guild skills (top 15 members) against all others in the war. Battles Guild strengths are calculated from the top 15 joined Guild members which all contribute to the Guilds attack / defense / health. If you do not have more than 15 members you will take the stats of all registered members. Once the war begins the stats are saved for the duration of the war. When initiating a battle each player is equipped with the strengths of their Guild along with their individual armed attacks strength which contributes to their minimum damage against. Attacking another Guild will use Stamina and War Tokens. Keep your health up by healing to maximize the War Points received on attacks, if your health drops you may see slightly lower War Point rewards. War Tokens Every member of your Guild starts off with 200 out of the total 300 War Tokens. You refill one Token every 2:42. Every person gets a total of four 50 Token refills a day, which needs to be done manually. You may gift Tokens to other members of your Guild as long as they are not at the 300 maximum or have passed their total number of manual refills for one day. The one Token refill will continue past the manual refill limit as long as you are not at the 300 Token maximum. To gift another Guild member a Token, provided they are not at their maximum, in the members view page click their token count link. Battle Perks Along with taking your total Guild strengths into battle, there is also some variability added in each attack using the following Perk. Attack - Minimum Damage Bonus - The greater percentage of skills in your armed attack the more minimum damage you will do to a target. Defense - Heal Bonus - The greater percentage of skills in your armed defense the more you can heal your Guild. Battle Rewards Players will receive XP, War Points and random Battle Drops for attacking target Guilds. The amount of War Points are dependent on a win/loss or kill. War Points are further modified by a couple other factors, the division of the target Guild and how many kills you've had against the target Guild. The division bonus is greatest at Division A Guilds. The kill bonus degrades the more times you kill the same Guild. Deaths and Respawning When your Guild health is reduced to zero you die and go into a 15 minute respawn wait time. During this time you cannot heal or attack other Guilds. Deaths also have a price, you will lose your War Points reward from your last kill. Healing Players will be allowed to spend War Tokens to heal their Guild and will get XP for each heal action. Your Guild can heal a total of 400 times over a 1 hour period (since the first heal occurred). Heal allocations will replenish if you respawn or the 2 hour period completes. Leaderboard Rewards The top 20% of Guilds will be rewarded with the currently listed rewards. Ending a War The Guild war ends when the timer runs out. Guilds will be ranked by War Points and will be listed on the leaderboard accordingly.