Ummm not sure what all the fuss is about really... Just finding it amusing when folks having a bleat: Use their default quote of 'it's a combat game' as if anything can't be improved on VC.. I like so many others don't necessarily battle a great deal and am therefore receptive to new ideas.. VC is so much more than a combat game and wish others would realize this.. The new BA construct was great fun lasting more than its usual manic hour, and in it's original format only about 10 guys could say it was competitive.. For the rest of us it was build up your defence, try and get a few kills, get caught by a big fish then def enable for a few hours.. Why the 'so called majority' find that appealing has left me in total bewilderment... You know the graveyard is full of Vikings who got bored with the lack of depth to the game.. Kano offer something a little different and suddenly some clandestine group of 229 users think the game has gone to the dogs.. Guess what guys VC is also a levelling game. So why is it so bad to level in a different way.. Seriously!! Whilst I concede that other adventure sets should open up, I reckon both the gang raid bosses and the new look BA system was a positive move by the team.. I think the proof will be in how much users were prepared to spend on their investment and at the end of the day like all games profit is the driving force.. The mechanism for moving the game forward..