Doesnt really detail what the difference is. Somone atttacks you 3000 times on the hitlist, or they attack you 3000 times not on the hitlist. If you keep healing they can keep on attacking... Essentially its the same. You have to stop healing or that person can freely attack you. In the light that you get 5,000 attacks, AND they get XP too... I really dont know what there is to complain about... This is a clear explanation to me why there are people 3 times the highest level in some of thees other games than we have in ZS. The more i think about it, the more i see nothing wrong with it. In order for that person to keep on attacking the lister that is healing up for 3k attacks, the attacker too has to keep healing, and leave his tail end open for people to do the same. Get your game together. If you're not happy about somone attacking you 3k times and leveling up like crazy, then have your friends attack him all 3k times each so they can level like crazy. Seems like a pretty kushy deal to me. Roll with it. Its not a loophole. because the attacker has to heal too, So guess what, Somone could attack him too. Why should somone be able to attack him and level up like crazy, If he's not doing the same? I provided the reason the listed that keeps healing and letting somone attack them and burn up thousands of stamina should not get XP already. also clearly pointed out by kano, its never going to happen. So with this Im done. I really cannot believe I even humored this idea for as long as I have. Somone has a new strategy? Start making a counter strategy. Gameplay has always developed like this. It all seems fine to me, set the attack limit for XP on a bounty to 5k and be done with it. Just my outside looking in point of view I dont play VC or PC or LCN for that matter, so really I should have kept my standings to "stay out of ZS". I guess it just held my intrest. Now i know more about thees other games. Anyway, Im done.