Recent events in one of the games brought back the notion that we have all had our share during our time playing these games of those certain people that relish in being hundreds to thousands of levels higher than other players they choose to place bounties on people knowing that those opponents can't offer even the slightest amount of resistance but do so in order to provoke a situation. All it does is make a person that might otherwise have fun playing the game enough to play less frequently or quit playing altogether. More often than not it isn't even a result of random attacking or helping another member slap/punch someone, but instead it's a matter of being targeted as revenge on another player in guilt by association (i.e. they are friends with or in a guild/armada/etc. as a person the other player has problems with). I myself took a several month sabbatical a number of years ago for this same reason. Given the use of social media outlets such as Facebook & Twitter this offers negative word of mouth advertising to spread easily. This in turn can easily translate to giving other people reason to stop playing or perhaps even stop others from even beginning to play the games on any of the available platforms. This would impact the buying of Favor Points or entering into offers by players to earn favor points from outside advertisers & marketers from which Kano may or may not have financial dealings/contracts with. Thus, not only are players having less fun, but Kano also has a potential affect on their revenue stream because of such situations. Neither of which benefits either. In most situations a person realizes that they must submit to the fact that they are hopelessly out-gunned, out-manned, or simply out-leveled by their opponent & they send them a message with the intent of "surrendering" or offering friendship or to add the person to their mob, chieftains, clan, or (whatever it is called in ZS). Some will accept, some won't. Then there are those who simply decide to block a person & keep with the onslaught giving the person they are pestering no course other than to file a complaint/report the player. This then becomes a problem on a new level that nobody really wants to have to deal with because in the end, more than likely, somebody is going to come out of it hating the result. So, my suggestion is to make it so that if a person blocks another player, they block them in all aspects of the game - not just from sending messages to one another. This would prevent any interaction including adding each other to their respective players, engaging in any form of battle (including attacking them on the bounty list or placing bounties on them), or even (to an extreme option) being able to see their profiles. Now, this would be a limited option akin to how counter attacks are utilized in the game. Each player would be granted only "X" number of these blocks. However, once a person is placed on the block list, they will remain there for no less than "X" number of weeks or months before the option to remove them is allowed. This would limit not only how many players people could protect themselves against at any 1 time, but make it so they couldn't use the blocks for "hit & hide" fighting with someone they don't like in the game. I expect that the warmonger players to protest this to the Nth degree, but with proper limitation in the number available, long term placement of individuals on blocks, & Kano's revenue stream a factor... I'm sure the more level headed in product development, testing, & production will have more open minds to giving consideration.