Welcome to our first TGIF in a long, long time! Over the past year we've focused a lot on rolling out our mobile apps. For us they are a big part of keeping LCN, Viking Clan, Pirate Clan and Zombie Slayer relevant and fun in 2017, by giving us a chance to design a fresh interface and give people a chance to play on the go. We have seen a lot of new players come in this way, but now that the apps are out we are looking to renew our focus on gameplay. Coming up we're going to have a lot more to report about changes we're making based on your guys' feedback, and so we're bringing back TGIFs to keep you posted on all the news. Here's what we worked on this week: Link Parser & Fixes - For a long time in the games, players would copy links from the game into faction boards and it would show the whole big link that didn't describe anything and took up a lot of space. If you posted it from KP1, it'd also show a KP1 link to FB players and vice versa. On mobile, these links would show up as text and not work at all. Using links and being social is something a lot of players mentioned in our surveys, so we recently rolled out a new system for converting these links when you paste them in-game. They will now convert from ugly text into player names or boss names, and they work on all platforms. However, there were a few bugs. If you tried to post a link on the faction messageboard, it would convert the link neatly but would delete all the rest of the text you put in; obviously this made it pretty tough to explain why you were posting the link. We also had an issue where posting the link more than once broke things. These have been fixed this week, including on Kong/Armour where for a while you couldn't post boss links between the two platforms despite being on the same network. Thank you to everyone who reported these issues and especially those who sent us a video and helped us diagnose the problem! Faction War Division Rewards reaches Internal Alpha - The system we promised for awarding prizes by division is now live on our test servers. We'll be testing it next week to ensure everything is as smooth as we can get it, and we're still on track for release sometime in September. Facebook API Rate Limiting - On Sunday we had a brief issue where people couldn't log in to ZS on mobile. We're still working on a solution to what's causing this problem, but our monitoring is better now and we should be able to avoid it until we can push a permanent fix. Hitlist Cooldown - This feature is ready for testing, but we've heard players have a lot of feedback on this one. Keep your eyes peeled for an upcoming forum post where we'll talk about solutions to this problem and detail exactly what the change would mean at first. Achievements - This is consistently one of the most requested changes we hear about. Right now we're taking a fresh look at what the tiers are and where they should be, specifically working on the spacing of new tiers so that they are a fun challenge to reach. We know you guys had a lot of input last time we added new achievements so we're reading through old comments, and if you have any ideas about how quickly they should jump, we'd love to hear it. That's it for the return of the TGIF — next week we should have a more in-depth post with more info about what's coming up. Thanks for reading and as always for playing the games! Kano wouldn't exist without you and every day we're grateful we get to work on this cool stuff. Have a great weekend!