Hey all, Tomorrow we’re trying out another run of Syndicate Quests for Mob Wars: LCN! This event will ask you to band together with your fellow Mobsters to complete different tasks varying in difficulty. This run of Syndicate Quests will go from Thursday, July 18 at 9am Pacific to Monday, July 22nd at noon Pacific. For every completed quest, each member of your Syndicate will be rewarded with a special Quest Loot Chest when the event is over with prizes inside ranging from items, to Boosts, to FP, depending on the difficulty level of the Quest! As a refresher, here’s the basics of Syndicate Quests: Every Syndicate will be given six random Quests at the beginning of the event, with two in each difficulty category (Easy, Medium and Hard). These Quests must be completed before the end of the event. Once the event ends, you can then collect any chests you have earned. Only the Easy Quests will be unlocked at the start, and every member of your Syndicate will automatically be contributing to them. The Quests are randomly chosen when the event starts. The bar in the Location header will switch to track whichever Quest you’ve contributed to most recently. Once you’ve finished an Easy Quest, a Medium Quest will unlock and so on. Once you have completed all six Quests, that is it! No more Quests will open after the two Hard ones are finished. You can find the Quests on the new “Quests” tab on your Syndicate page, and your current Quest and progress is tracked in a bar on the Location banner. Based on the feedback we received last time, we have also made some updates to the Quests! Here’s an overview of what is different this time around: Re-balanced item payout from the Medium difficulty Cases by removing older Raid Common items and adding in newer Raid Common items. Reduced the number of Jobs required to complete the Hard Job Quest from 10,000 to 9,000. We know that players were asking for Leaders/Officers to see Quest contribution of their Syndicate members after last event, however due to current development resources we were unable to get that change in. We are still looking at adding that for future Syndicate Quests runs!