I think a Superlegendary class of crafting is in order: 2 for 1 Legendary to make Superlegendary. The play of the game changed since Raids' but crafting and empires did not keep up. Empires are too big a deal for Kano but crafting should not be such a big deal (one time work + extra work later when a new empire is dropped). Kano has to look at the effects but this might keep folks appropriately rewarded for the levels they do, if they can do something with what they have, and have something in front of them to look forward to (many have nothing!). In 2 years time, if the present player group continues on the pace they are, can't see a frig of use in much in the current ranges and empires will lag leveling by ever larger margins at 2 empires per year, while many folks are leveling 5,000-10,000 levels a year! In 2 years, the last empire will be at 24,000 approximately: how many will instantly get that empire??? So how about instead of making things prettier / demonly / flowery / ugly, what about craft levels that fit in with what Kano has setup for the high Raids achievers? Superlegendary Skadi's Blizzard: Unlocked at Level 6500 Level 19500 Bifrost: Unlocked at Level 7000 Level 21000 Jotunheim World Wall: Unlocked at Level 7550 Level 22650 Yggdrasil World Tree: Unlocked at Level 8100 Level 24300 Svartalfheim: Unlocked at Level 8650 Level 25950 Wellspring of Mimir: Unlocked at Level 9200 Level 27600 Battle of Bifrost: Unlocked at Level 9800 Level 29400 Midgard - Odin's Ravens: Unlocked at Level 10700 Level 32100 Valhalla: Unlocked at Level 11600 Level 34800 Folkvang: Unlocked at Level 12500 Level 37500 Midgard Ocean: Unlocked at Level 13400 Level 40200 Salish Sea: Unlocked at Level 14300 Level 42900 Myrkvidr: Unlocked at Level 15275 Level 45825 Graentheimurinn: Unlocked at Level 16175 Level 48525 Vinland: Unlocked at Level 17075 Level 51225 Eystribyggo: Unlocked at Level 17975 Level 53925 Nippon: Unlocked at Level 18875 Level 56625 Midgard Sepulcher: Unlocked at Level 19775 Level 59325
A higher level of crafting might be worthwhile as the values of the items is currently obsolete due to raids and loot cases. An adjustment to the number of items to craft an elite might need to be adjusted too. As proposed, crafting even one superlegendary would require doing an awful lot of bosses over several months