Hey all, A few weeks ago we made some small changes to Zombie Slayer with the goal of livening up the Fight actions a bit. We’ve reviewed the results of that change and we’ve come to the conclusion that there is still more we can do here. To that end, we’re going to be making a couple more updates to ZS today: Increase Hired and Top Squad cap by 5 (to a total of 25 each) These 5 new spots open up at levels 100, 110, 120, 130, 140 Increase the number of Weapons and Armor carried into battle by each Squad members 5 Weapons and 5 Armor, up from 1 of each Vehicles will remain the same due to their higher strength A natural question that might arise is why are we doing this? Compared to our other three games, Zombie Slayer has a very low threshold for a lot of its mechanics. While these differences are what make Zombie Slayer stand out compared to our other titles, they can also be limiting when making and evolving your character. We’re not trying to make Zombie Slayer lose its identity; we know that its players enjoy that aspect of it and we aren’t trying to make the game into anything it’s not. However, as time has gone on, especially compared to the other games, Zombie Slayer still has room to grow and changing some game mechanics are just part and parcel of that. We have some more ideas for where we can take ZS in the future, but we’re not trying to rush it. These are some areas where we’ve identified the potential for improvement and we’re going to be monitoring it closely. Please let us know if you have any technical issues regarding the above changes, and look for us to release them sometime next week!