When the idea was initially presented of the Raid Bosses, my interpretation was that there was the magic of just doing your adventures, and what turned out to be keys, were randomly dropped. I presumed these were very very rare and also that the "Raid" was not an event but an "anytime thing." Its proposed that they be made part of the games at all times and that rather them be the leveling vehicles they turned into in PC and VC, that they be made more into strengtheners in others ways: yes you get some XP for your stam but you also get battle drops. The healing of the raid party as it is remains. The battle drops would not be excessive to destroy the regular game play but sufficient to make up for the opportunity cost of doing the Raid v. doing your own adventures. It is proposed that by anyone at anytime a Raid Boss could be launched. After one variety is completed, the next variety would be available (this is to save what ever code/art Kano has invested in at this point unknown). *They* would be extremely difficult to kill over the 7 days to kill them. Killing them would have a reward to it but they might show up once in 100 to 500 levels per player (inversely proportional by level to avoid alt play as well as to recognize that not all levels are as easily attained). There may still be the occasional public Raid boss but it ought to be rarely seen. This would encourage more social interaction, and if you got one, you shared it with whom you knew could help or who you wanted to help gain any benefits to them. In contrast, when the Raid Bosses are based on event style, the rest of the game goes quiet, and rapid changes in rankings are taking place that is destroying rivalries that took months if not years to develop. They became an uber boss for leveling and any tom dick or larry could launch one, in trade for adventure drop attempts. The game operator is thinking of changing the monthly frequency of them, but rather than adjust the frequency, could this alternative be a better fit into regular game play that seems to suffer greatly when the "Event" is on, be less damaging to the game (in ranks and in CC player advantages), and to player sentiment be more appealing as there is at least some strategy built around building alliances and sharing what spoils you have been lucky enough to get from game play. I put this out there for resolution to what I see otherwise a disaster, as a long time player. This might not be the solution: it is likely that if this was implemented at any time in your inventory of bosses, there would be a raid boss or two to hit if you are a decent player and this may make you barf at the thought. But it might rationalize the numbers of them in public during an event, that seems to cause many of the distortions in regular game play. It may also preserve rivalries that are being destroyed and the game itself that some feel is now destroyed. It may also have other benefits in mundane things like identifying multiple account players. Please discuss and vote!