Hi, - sorry for english mistakes, for the sake of convenience I gonna use the term of MW LCN. The new quest system have put in perspective some issues than most probably have already experienced : Now it's a race between players and a fair chance to take part in this new kind of competition is not granted in fonction of your time zone, disponibility and others factors like your lvl. Because of that it's leading to 'unnecessary' waiting time to let others perform their minimals and unfortunatly this is killing all the fun of the event to some extent. Still it's probably possible to make the event interesting and more challenging without adding unecessary competition inside a syndicate : - If each quest stay up even after their completion, till the end of the event. - If you can improve your % without having to reduce the ones of others players. So in short if you can aim for 100% of the points, without reducing the efforts of the others, or just steal their chance like now. To prevent various exploits, I suppose it would be for the best to put the personnal limitation at 100% of the quest requirement, more : not gonna bring any others benefits. Let's take an example (if it's not really clear) : X syndicate have to perform the medium quest "Complete 4,000 Jobs" they were all connected at some point and the 25 of them succeded to get 4% when the quest reached 100%. After that, as the event continue with others quests, they still can use their energy to perform more jobs and improve their personnal %. Accordingly, at the end of the event all managed to reach higher %. Let's say from 6% to 20%. It is this last percentage who gonna be used to grant their final reward not the 4% they all reached previously. In conclusion they all performed their best, no one is pissed, and they reached something like 300%/100%. At the end they indeed gonna earn more individually and as a syndicate. Like that, it's, to some extent, even more fun than before (at least I hope^^), and the competition is improved between others syndicates not between teammates.