After an infestation of Raid Bosses and and a new Battle Arena sink hole; maybe we, the players, should try to discuss general game mechanics and come up with some positive suggestions for all aspects of the game and for all players. Everyone wants to fight for their own views, and their own builds/clans/friends and ability to spend on the game, so the challenge is to make general suggestions aimed at making the game fun for all players. To kick off. It'd be nice to see a more linear level progression (taking into account FPs and time spent - the "cost"). Right now, new players level quickly to over 1000 levels, then the cost to level becomes much higher, and it seems, dependent, on events, like GW, BA, and RBs. An additional , but complimentary, challenge would be to value the character attributes (energy, attack, health, stamina) more equally - allowing players to play the type of characters they want and still level at a "competitive" pace. The flip side of the levelling challenge is the levelling express enjoyed by a few higher level players who're able to capture all the event rewards. Let's see how we do in coming up with some more general suggestions and if we're able to make positive contributions to others' input. Maybe we can all help Kano avoid future fiascos like the recent RBs and the ongoing BA.