As a daily bounty hunter I can say that the system is perfectly fair the way it is right now. Let's think about it, I attack you on the bounty list, you can attack kill me back meaning I instantly lose the same percentage of XP you lost from getting bountied in the first place. Multiply that by the number of bounties we attack that we don't get but do get attack killed for and it is clear we lose ALOT of XP from bounty hunting. About half of my deaths are from going suicidal off of the bounty list or getting attack killed by those I attack on the bounties. I don't see how it is even relatively close to being an issue that we get a little bit of XP from some of the fights we win off of the bounty list when the bounty list is already heavily stacked in the favor of higher levels. I like the current system, I don't mind sacrificing XP for $ but my point is that already happens and I would feel cheated if you further increased that aforementioned concept which is already so heavily in place. The high level on the bounty list not only gets fight wins but also gets kills while on the bounty list in addition to kills, wins, battle drops, and xp from attack killing those who attack him/her. Plus we should keep in mind getting bountied should be a PUNISHMENT. I already think that punishment is not large enough and furthering the benefits from getting bountied or the repercussions from claiming that bounty is a very poor idea.