Sine the introduction of raids the lvl 10k mark which was roughly the minimum requirement for all the current ones available(PC) that lvl is relatively easily obtainable within 2 years. here are some stat achieve proposals and rewards- Health- 125k: 15 sp 4 bil coin 20k xp 20 fp 175k: 20 sp 5 bil coin 25k xp 20 fp 250k: 20 sp 6 bil coin 30k xp 25 fp 400k 25sp 7 bil coin 35xp 30 fp Attack- 20k: 15 sp 4 bil coin 20k xp 25 fp 25k: 20 sp 5 bil coin 25k xp 25 fp 30k: 20 sp 6 bil coin 30k xp 25 fp 35k: 25 sp 7 bil coin 35k xp 30 fp Deffence- 20k: 15 sp 4 bil coin 20k xp 25 fp 25k: 20 sp 5 bil coin 25k xp 25 fp 30k: 20 sp 6 bil coin 30k xp 25 fp 35k: 25 sp 7 bil coin 35k xp 30 fp Stamina- 4000: 15 sp 4 bil coin 20k xp 10 fp 5000: 15 sp 5 bil coin 25k xp 15 fp 6000: 20 sp 6 bil coin 30k xp 15 fp 7500 25 sp 7 bil coin 35k xp 20 fp Energy- 4000: 15 sp 4 bil coin 20k xp 10 fp 5000: 15 sp 5 bil coin 25k xp 15 fp 6000: 20 sp 6 bil coin 30k xp 15 fp 7500 25 sp 7 bil coin 35kxp 20 fp this would be a total of 132500 sp or a minimum lvl of 26500 to obtain all of these achieves which will keep the mass majority occupied for quite a while. I think the reward handouts for these achieves is pretty fair, the gold is basically a joke since most high lvls make a minimum of 5 tril an hour but might as well keep it in there to follow in line of the current ones. Putting achieves to 7500 stam i would find to be very beneficial to players as they are rewarded for hitting the hard cap per refill rather then as it is now where its not even halfway to the hard cap. if anybody has suggestions or comments regarding the way they are structured leave a comment and ill explain why i went with this pattern.