I love the idea of applying it to everyone and the part about "A simple calculation of how many pvp attacks and boss attacks were done vs how much total xp we have would work. Apply it across the board, to everyone, not just a very few top levels. It may mean that you are bumped from level 11k to level 14k" I would agree with. What I might not be so happy with - regardless of how weak you think the argument is -is if they made a level 4000 now getting say 900 exp per stamina and made it even easier for them to level without making any sort of adjustment to the higher levels. This game has made too many changes that have ALL made it so easy to level for the lower and mid level players while for the higher levels it is still almost impossible to do anything as even if you are spending a ton, there is only so much time in a day. Even if I wanted to spend $100 a day on stamina refills and had ten leveling partners so that I could do as many levels as a level 5000 in a day, there is only so many hours I can sit in front of a computer and click. The time players have invested should mean something and not be so quickly erased with changes. Change is good but these changes should also benefit everyone and reward players who have invested years into the game.