Syndicate Wars has been pre-released for the remainder of this season, there will be no official rankings until next season. This feature is in Beta and we'll be testing it for a couple days addressing any issues and listening to your feedback and suggestions. If you are a leader or officer of a Syndicate you can enable Syndicate Wars through the edit interface, but before you do make sure everyone in the Syndicate understands the rules. Compete with other Syndicates who have wars enabled for War Points (WP). You can get war points by attacking, punching and hitlisting other players that are in Syndicates at war. Kills will give the highest WP reward. You are limited to how many times you can attack another player. Similarly to Gamer Points, at the end of each season Trophies and ranks are given out for War Syndicates. War Rivals: If you attack a player that is in a Syndicate that is at war, you will put yourself on that Syndicates War Rival list which will allow every player in the opposing Syndicate to attack/punch/hitlist you to gain War Points regardless of your level for a period of 24-hr since your last attack against any member in the opposing Syndicate. If you do not directly attack a player that is a higher level than you, they will only be able to attack you until their War Points are exhausted, but if you do attack them you will be added to their Rival List and open yourself up for retaliation as it exists today. War Points: You score War Points for attacking other Syndicates that are in War. There are limits of War Points that can be gained from a single player daily, below are the limits and War Points rewarded: Attacks: If a war opponent is within XP range, on your Syndicates War Rival list or in your Rival List, you can attack that player 15 times before you reach your daily limit for that opponent. 2 War Points for an attack win and 1 War Point for an attack loss. Points are only credited to the attacker. Hitlists: If a war opponent is within XP range, on your Syndicates War Rival list or in your Rival List, you can hitlist that player 1 time before you reach your daily limit for that opponent. 5 War Points are rewarded for a successful hitlist. For War Point hitlists, the hitlister will always pay the base hitlist cost. Punches: You can punch an opposing Syndicate player that is in a War 4 times before that targets War Points become exhausted for the day. 1 War Point are rewarded for every successful punch on a War target. What issues were we looking to address with this change? We wanted to address player complaints about PVP fighting being neglected. With additions of challenges and bosses, many players felt that we have been ignoring PVP fights (attacks, punches, hitlists). Increase PVP opponents for those looking for more. We wanted to address complaints from players that they were being over attacked / bullied by other players. Better align players in a Syndicate with their interests in the game (boss killing, PVP fighting, etc). There has always been a grey area with respect to Syndicates, some use it for wars, others use it to meet new players, others use it to work together to get gamer points, others use it for additional help, and some use for all of the above. The grey zone has caused issues which was the reason for us adding in Syndicate privacy in the past. How does Syndicate Wars address the concerns/complaints above? Syndicate Wars is a feature that is targeted at PVP enthusiasts. Some of the restrictions/protection like increasing Hitlist costs are removed within the daily limit of Syndicate War participants. Higher XP rewards for fighting, punches and hitlists against players that are in a Syndicate at War is increased to offer compensation for the likelihood that you will be taking on more deaths as a consequence of participating in a Syndicate War. It is our hope that those PVP enthusiasts that "over attack" and go after other syndicates not interested in PVP will now have an arena that they can compete against other like minded Syndicates. The incentives offered in the Syndicate Wars are enough to get players that are interested in PVP to participate in the War and focus less on those players that are not interested Syndicate Rival list is a new concept. For those that are at War, any player that attacks a member of your Syndicate that is also in a Syndicate at War will be added to your Syndicates rival list which will open that player up for attacks and ability to get points from. We will make necessary adjustments to this feature to find the balance where it is fun for everyone to compete in, but have no mistake about it, Syndicate Wars should not be the faint of heart and not be for those that think getting punched/hitlisted or attacked by any other player at War is unfair or bullying, it is an open arena, an open competition. We will continue to tune/tweak the War Points scoring so that every Syndicate has the opportunity to be in the running and winner will come down to the Syndicate that strategizes the best and seeks out the places to collect the most War Points. Your feedback is appreciated. *** WAR POINTS UPDATE / ATTACK LIMITS UPDATED 11/17/2011 *** We just pushed an update to War Points scoring off of attacks and reduced the attack limit after initial feedback and progress through the first half of the first War Season. We increased War Points that can be gained from attack wins from 2 to 4 and losses from 1 to 3. Attack kill has increased from 4 to 5. We also increased the XP payout for attacks slightly. We also lowered the limit on the number of attacks that War Points can be scored from 15 to 5. Why did we make this change? A couple reasons: 1. To entice more people of varying gameplay to enter into a war. Withstanding 5 attacks from a really high level opponent should be more bearable but still has risk of death in those 5 attacks. Retaliation window would open if player attacks back. 2. Overall goal is to have more players participating so finding the balance between rewards and consequences is what we are currently trying to do. 3. Even though limits have decreased, points have increased to keep the current season competition fair.