ok here is suggestion.. every guild or faction ,,... have level of power that show most kills of enemy and witch guild is more powerful look in attachment
Thanks for the feedback, we are currently working on a points system for Guilds that works with our current feature set, after that we'll be introducing more 'war' type features surrounding enemies and factions.
Can you also look at why guild memebers can attack or go for bounties of their OWN guild?....it should be set as in game,whereby if they are clan you cannot attack them. At the moment I cannot see any reason for the guilds or what they were introduced for, its causing more divisions (or maybe thats the intention).
I like the fact you can fight non-friends in the same guild. My thought on it is just because we are in the same guild doesn't mean I don't want to fight you one on one.