I have been playing LCN since it's inception. I am a upper low level (around lvl 3850) by choice. When the game was first introduced, LCN was truly a PvP fighting game. Dominance over other players was asserted by the skill points allocated to in attack and defense. Stockpile did not play much of an issue as bosses did not play a major role, and GF items had not been introduced. Players in the same range basically had the same stockpile. There were many great wars in LCN's heyday the biggest of which I participated in. The game has strayed away from it's fighting roots with the many sub-games with the exception of War Mode. Now a player is able to level multiple times while dead and in the hospital due to Sub games such as the Raid Boss, Syndicate Wars and Battle Arena. I realize that the sub-games are here to stay and Kano could very well be looking for ideas for yet another. I understand that these sub games are quite possibly a cash cow for Kano through the purchase of Favor Points, which is fine. I would just like to see some of the perks in these sub games reduced or scaled down a little to encourage more of the fighting aspect of the game. I once joked to a few in my syndicate, that if a player does not die at least twice a day, (s)he is not playing the game. I often do not die during the sub-game events such as Syndicate Wars and Raid Bosses. This is not due to a lack of trying and provocation. Players seem to be a bit too preoccupied with the other events. Kano can always get more money through what I call the Arms Race buying Godfather Items. Am I the only person that feels and thinks this way, or are these just one player's random thoughts.