Ide like to see battle drops be more useful. They are already relatively difficult to come by when compared to their boss counterparts. They also lose their usefulness rather quickly. To keep things fair to all levels and players who dont really like to battle, I dont think we should be able to upgrade them all. Rather a 1 time only merger option once a complete set is obtained (all other drops will remain in inventory and be used as what they are). Currently there are 3-6 diff boss drops that can be obtained from a particular level range. I suggest....Once a full set is obtained have the option to pay (game coin)to merge that set into a super item. That super item should then be up-gradable every time a new predetermined level plateau is reached (every 500-1 k levels or use the same level range as is used to determine boss drops)so as to keep the item relevant as one climbs in levels. This could either be a pay for option or as a reward for reaching the predetermined level plateau. Heres an example......... Level 1 - 36 (3 of 3) -serpentbite blade 30-25, sable panther 25-30,sable knight 22-22 =Merge into ? (insert numbers here)- further upgradable at every 500-1k levels or at next level range. Currently... there is 20 different level ranges for battle drops, the top being level 21k+. That means that currently the maximum number of "super items" for any 1 player would be 20, 1 per level range. If u were say a level 900 you would be eligible for 5 if u had all drops in the 5 level ranges youve surpassed. etc etc etc. This would work as an incentive for players who dont normally battle to do so a lil bit more, but it doest give already over zealous attackers a reason to attack even more due to the rewards being limited to 1 per level raqnge...there simply wouldnt be any extra incentive for them to do so. It makes the rarer battle drops much more relevant as the should be. It also continues to encourage and reward those that level up without giving some insane advantage. As long as the items were continuously upgrade-able dependent on current level it could be implemented into mature games while not giving lower levels an advantage and not putting more mature accounts at a disadvantage. Obviously the stats of the items would need to be scaled to appropriate numbers for their upgrade/level range but I think they should still be amongst the best in terms of their numbers considering their scarcity, cost and effort put into obtaining them. Obviously a rough idea that could use some fine tuning, thoughts?