65 attacks,2 punches,35 ambushes in 1 hour SORRY ...but the rest of us without the aid..of (COUGH) HELP.... we can only punch once an hour You can only punch PLAYER X once every 1 hour, try again later. any chance you can have a look at her account..thanks
That happens in the other apps, too. If the player punched and then punched again JUST OVER AN HOUR later, the game still thinks it is ONE hour. ONE FULL HOUR elapsed. That is enough time for TWO punches.
The time is rounded so take this for example, I punch you at 5pm, then punch you at 6:01pm, it will report 2 punches in 1-hr instead of 2 punches in 1-hr and 1 minute.
Question: if the time is rounded, how do you get "1 attack in 17 seconds"? If they made a SINGLE action against you, how can that have a time interval?
That's an interesting question you make Skyler And Pog, you've been answered, you can stop making up excuses to get your rivals banned.
I wouldn't have been able to put it any better way Leo. I've already had that. But no need to report it. It's just a way of trying to ban people. Again. Pathetic.
The 17-seconds, does it keep increasing. I think that time refers to the total time, so 1 punch in the last 17-seconds. Is it only for 1 action that isn't making sense to people?
I think so. When ONE ACTION (usually a whip) occurs, there is a time interval. What is this time interval? A time interval marks the start and the finish. But since one action has the SAME start and finish, there should NOT be a time there.
But what is it 17-seconds since? Or until? I get it when it's multiple attacks, as there are first and last attacks.. But when it is a single punch/whip/slap/tickle where does the duration come from?
Correct. You stated it better than me. EDIT: So how can you have an "interval" with only a single data point? In Calculus, that value is equal to 0.
Probably the "interval", which shouldn't be an interval due to reasons stated above by both Skyler and Ahad, means when you were last attacked. Making the rival list detect if it's one attack and delete the time interval should be enough, after all, it already says how long has been since the last attack was inflicted.
In your rival's list, it follows this format: [GUILD NAME] PLAYER NAME - TIME SINCE LAST ACTION - Attack | Counter Attack | Bounty | Bounty Trap | Axe Slap Level **** NUMBER ATTACKS in TIME But when it says: "1 pistol whip in 17 seconds" and "5 hours ago" Then that doesn't make sense.
The entry in question is no longer in my list. The bug, if that is what it was, appears to now be gone: [One] ****** Level 7188 1 attacks in 1 second 49 minutes ago [RVV] ****** Level 5150 1 attacks in 1 second 49 minutes ago [SU] ****** Level 2652 1 attacks in 1 second [KnQ] ****** Level 229 1 attacks in 1 second 51 minutes ago [AGs] ****** Level 2623 1 attacks in 1 second 51 minutes ago [One] ****** Level 2603 1 attacks in 1 second 51 minutes ago ****** Level 1443 1 attacks in 1 second
So, was the issue with the 1-action-interval just a glitch or something weird that was limited to myself? Or was it a bug and is now "fixed"? Because the weird message isn't repeating itself in VC, but I have yet to check PC.