Because there is an A, B, and C, what is the difference between the 3 and when does each one come into play?
Many things, this came about because of the slowness of changing loadouts.... attack loadout to beat a player normally can't with other loadout's within certain % (best for arena now after changes) defense loadout to deter a player that barely win on different loadout (used for syndicate wars if healer) no loadout to give a person chit exp and gain most if can win against them This is how I set mine up for quick changes in 1 click, using the "setting tab up top" can swap quickly in a pinch, whether be deter,win, or maximize exp..