PC/VC Stam for High Levels & Potential Boss/Location Problem

Discussion in 'Ideas' started by neill1990, Sep 28, 2017.

  1. neill1990

    neill1990 Well-Known Member

    For the high levels in both of these games, as it is now there is a problem with not enough stam in the high end levels. A way i believe that could fix this issue is having a stam cap that will slowly raise overtime similar to how it currently does between lvls 6667-10 000. The rate of growth would however slower then the rate implemented.

    Proposed stam change would be 1 stam added to the cap every 4 lvls.

    The current rate of change for stam would not change and an overview for how this would be is-
    1-6666 = 5k stam cap
    6667-10 000 = stam raised from 5k to 7500.
    10 001-30 000 = 7500 stam
    30 000 - ^ = 1 stam every 4 lvls (ex. lvl 40k stam cap - 10k)
    (Due to the stam cap at lvl 10k being above what the proposed stam rate would be the stam cap would need to stay at 7500 until a player reaches lvl 30k)

    The reason i believe 4 lvls for 1 stam increase to be a fair amount is due to a player who is around lvl 50k needing about 2400 stam per lvl. With the current stam cap at 7500 these players are only getting a bit over 3 lvls per refill. The higher lvl a person goes the less they are getting as well. So with this implementation a player that has reached lvl 50k would have a hard cap of 12 500 and with the amount of 2400 stam per lvl that would equate to about 5 lvls per refill which is what people are able to get (assuming good sp allocation) up to around lvl 30k.

    I do not believe this was even considered when initially implementing a hard cap on stam due to not knowing players could or would even reach these lvls in the spam of the games career. Not necessarily a bad thing just a slight oversight that should eventually be addressed and fixed accordingly.

    Alongside the small amount of stam in comparison to a persons lvl another issue for late game players is the amount of stam that is required to beat a boss for the locations to come. A person is needing thousands of lvls above the current location or heavy sp allocation into health to be able to take them down at times. More locations is a must and a highly requested part of the game but if there truly were locations available for all players the higher end ones would be essentially unbeatable without a good size chunk of fp needed to be spent in order to knock said highest boss down. The boss and location issue directly relates to the stam cap so dealing with the stam should come first before considering implementation of catching up locations to players lvls.
  2. Justin the killer

    Justin the killer Active Member

    the max cap should at least be 15-20k in stamina Max Cap which means no longer be able to put a skill on an this is a suggestion :)
  3. neill1990

    neill1990 Well-Known Member

    setting a hard cap of any kind would eventually lead back to the same problem. need a dynamic cap that will grow with the players needs over time. This will both avoid the problem of people hitting a sweet spot of stam and core stats that allow them to lvl non stop and keep players from getting to the point where the stam given is a negligible amount that hinders progress in a substantial way.
  4. St.James

    St.James New Member

    I am in war mode and since the changes in attacks and defenses, I lose almost a third of the attacks won, the game is not interesting at the moment

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