[PC] Balance & Development Update July 18

Discussion in 'Announcements' started by Scoughman, Jul 19, 2017.

  1. Scoughman

    Scoughman Well-Known Member

    A few weeks ago in the Spring/Summer Newsletter, we announced plans to make some changes to the game based on our research, as well as feedback from you via our new in-game survey. It’s been two weeks since then, and that means we owe you an update!

    Below you’ll find a list of our planned changes with some more detail about how we plan to roll these out. We’ve also included some notes on why we think this is a good solution, ways we’ve tried to address your feedback, and most importantly, when we expect to release them. These aren’t all set in stone by any means, so please let rip if you have questions or suggestions!

    Making it hurt less to be Bountied - estimated release date: August 2017

    We’ve heard of lot of concerns about griefing lately, and because the bounty list is the most powerful way for players of very different levels to interact, much of that feedback centers around the list. People don’t like being listed over and over to the point where they can’t do anything but heal and die repeatedly, and according to reports, many decide to stop playing and simply stay dead.

    Since announcing this idea, we had a number of players write in to tell us that bountying is one of their favourite parts of the game, and if we limited it further that’d ruin some of their fun. This is a core concern for us too; we want to see MORE bountying in the game, not less. If we can make it less painful to be listed, we should see more people heal and keep playing instead of just staying dead, meaning more targets and more people playing all around.

    Our plan is to prevent someone from being listed for a brief period after the last time they were put on the list. This should give them enough time to do some adventures, collect GP or fight bosses without being killed again, so you can get positive XP even while you’re on the list. This limits the ability to chain the same person back to back, but many players have a whole list of potential victims; once you finish listing them, your original target should be ready again.​

    Making Ambushes stronger - estimated release date: Late July / Early August 2017

    The Fight List is another area where we’ve heard complaints about griefing lately. The fact that attacks are limited to people in your level range means there’s less room for painful mismatches in power level. Over time however, some accounts have gotten strong enough that Ambushes are less of a speed bump.

    We heard from some of these players last week, and we definitely appreciate the hard work they put into designing very tough fighting accounts. On the flip side, just like with hitlisting, if people give up on healing or fighting back, that means less targets and less fighting overall. Increasing the boost percentage of ambushes should help more empire-focused players get some occasional breathing room, without making attack-focused players weaker in a straight up fight.

    We also have the option of adjusting the number of ambushes you’re able to set, but we’ll start with raising the boost percentage and seeing how that affects attacks and ambushes in the game.​

    More Promotions and Sales for More Players - estimated release date: Already out!

    You may have noticed a new countdown timer for FP sales recently. We heard from a lot of players that they wanted more opportunities to get cheap FP, so everyone now has the chance to get some for 50% off every two to four weeks.

    We have some plans for different sale packages we want to offer down the road, but our main focus is on game balance and player concerns right now.​

    Giving higher levels more to do - estimated release date: see below

    There’s quite a few things we’re considering to help with this issue. For one thing, we’re happy to report that the recent new Raid Bosses in Mob Wars: LCN and Viking Clan drove increased play at higher levels. It’s all very theoretical at this point, but we’re planning to double down on that by changing the format of future raid events to create more fun and flavour; imagine an extra tough boss with improved drops, or weaker bosses that offer more drop chances.

    These changes should be easier to implement, but we’ll need to take some time to balance the rewards and ensure they’re fun to play. The new PvP event we mentioned is a pretty big and exciting feature, so we don’t expect that to come out until sometime this Fall. We’ll share details on both of these as soon as we know more about what they might look like.

    New achievements on the other hand are a go for sure, and something we’ve heard from a lot of players about. The tough part with these is always determining how to set the difficulty curve, but we know some players have gone a ways ahead of where the next “step” would be if the curve stayed the same. Our first goal is fill in these gaps, which we expect to be done in August. After that, we’ll move on to setting some exciting high-level achievements with special rewards that you can expect to see sometime in September.​

    Armada War Rewards by Division - estimated release date: September 2017

    We are super excited about this change, because it has the potential to make Armada Wars much more competitive and exciting across all level ranges. Our plan right now is to replace one of the Armada War events in September with a new Tiered Reward event, in which the top 20% or so of Armadas in each Division get a prize instead of just the top 20% overall. Spreading out the winners should allow us to offer better prizes, so if you fight hard and climb up the leaderboard, there’ll be a reward that makes your FP spent on refills worth it.​

    ---

    Thank you to everyone who sent in their suggestions about these changes! It’s always a pleasure to hear from people who want to help make the game more fun, and we’re glad to be able to share our plans with you.

    Keep your eyes peeled for more updates over next few months, and as always you can reach us Monday to Friday at http://support.kanoapps.com/.
     
    Last edited: Jul 19, 2017
    Carina anja likes this.
  2. neill1990

    neill1990 Well-Known Member

    Achievements for boss kills since there arent any currently for that stat.

    for the stat achieves i made a thread a while back regarding some possibilities for what they could be scaling off the current achieves and their rewards given out. -
    http://forums.kanoapps.com/threads/more-stat-achieves.22847/

    Raid equipment change to give people an incentive to promote more activity -
    http://forums.kanoapps.com/threads/raid-equip-bonuses.29466/

    A help for higher lvl players could be adding more characters:
    http://forums.kanoapps.com/threads/new-characters.22316/

    raid boss 1 stam revamp that could be for people that suicide raids -
    http://forums.kanoapps.com/threads/raid-boss-1-stam-attack-change-proposal.16741/

    X amount of people join a raid then similar to regular bosses power attack, the power attack boosts attack -
    http://forums.kanoapps.com/threads/raids-power-attacks.16739/

    a seasonal location that promotes people to continue playing and striving for limited time items that are only available once a year which also have a seasonal boss with its own limited time drops -
    http://forums.kanoapps.com/threads/seasonal-locations.14007/

    saving bonds that adds another potential way of increasing your gold -
    http://forums.kanoapps.com/threads/interest-savings-bonds.10801/
     
    M3THMouth likes this.
  3. Kirsten

    Kirsten Well-Known Member

    1. Making it hurt less to be Hitlisted - estimated release date: August 2017



      Since announcing this idea, we also had a number of players write in to tell us that hitlisting is one of their favourite parts of the game, and if we limited it further that’d ruin some of their fun. This is a core concern for us too; we want to see MORE hitlisting in the game, not less. Our theory is if we can make it less painful to be listed, we’ll see people heal and keep playing instead of just staying dead, meaning more targets and more people playing all around.

      Our plan is to prevent someone from being listed for a brief period after the last time they were put on the list. This should give them enough time to do some jobs, collect GP or fight bosses without being killed again, so you can get positive XP even while you’re on the list. This limits the ability to chain the same person back to back, but many players have a whole list of potential victims; once you finish listing them, your original target should be ready again.

      Unless we hear other suggestions, we’ll start with 60 seconds. It will be adjustable so we can shorten it if it takes too long to get back to the same target, or make it longer if too many people stay dead. Plus, we can always revert this change if we see less targets and less activity overall.

      Making Ambushes stronger - estimated release date: Late July / Early August 2017

      We’ve heard of lot of concerns about griefing lately, and because the hitlist is the most powerful way for players of very different levels to interact, much of that feedback centers around the list. People don’t like being listed over and over to the point where they can’t do anything but heal and die repeatedly, and according to reports, many decide to stop playing and simply stay dead.

      Since announcing this idea, we had a number of players write in to tell us that hitlisting is one of their favourite parts of the game, and if we limited it further that’d ruin some of their fun. This is a core concern for us too; we want to see MORE hitlisting in the game, not less. If we can make it less painful to be listed, we should see more people heal and keep playing instead of just staying dead, meaning more targets and more people playing all around.

      Our plan is to prevent someone from being listed for a brief period after the last time they were put on the list. This should give them enough time to do some jobs, collect GP or fight bosses without being killed again, so you can get positive XP even while you’re on the list. This limits the ability to chain the same person back to back, but many players have a whole list of potential victims; once you finish listing them, your original target should be ready again.
      y to report that the recent new Raid Boss drove increased play at higher levels. It’s all very theoretical at this point, but we’re planning to double down on that by changing the format of future raid events to create more fun and flavour; imagine an extra tough boss with improved drops, or weaker bosses that offer more drop chances.

      so ambushes are 99% stronger and you want to make them stronger ?? and they are called counters, BTW, not sure how much stronger than can be, but it seems Kano is gonna mess with them anyway, wtf, is going on, stop listening to the whiners , ya ruined it already with raids, now ya think ya can stick a bandaid on, and who are these people who complain , JFC
      .............................................................................................................................................................. !!!!!!!!!
      so ya want to make less painful being listed, ?? wtf is that, a pixel gets listed and it hurts?? a pixel can still do adventures, challenges, calendar,raids, while dead, and use protection,anyway as it is, how much more easier do ya want to make it, , Hey I know take out fighting , this way no one cries about being beat up in a PVP game, ya know ya made raids, and new players use them without bothering to read up on info, let alone info in the game about not being strong enough for their XP range, so they cry and you guys say, awwwww don't cry, we will make it harder for those that have played 6 years, and spent lots of money, ( sadly) to build their accounts, even before those gawd awful raids, but since they are big and bad and you are new and weak, we will hold your hands and kiss your boo boos, don't worry, .........................
     
    Last edited: Oct 11, 2017
    Sandy Barrows likes this.
  4. neill1990

    neill1990 Well-Known Member

    So by the end of the year can we still expect another location to be rolled out? if i remember correctly there was suppose to be one a new one coming out around the end of this year.
     
  5. Tony Cecil

    Tony Cecil Active Member

    Why not just lower the xp lost for being listed? If someone really wants to list the same person, believe me, they are going to sit on that person no matter how long it takes or how long their grace period may be. I know this is the pirate board but i see nothing mentioned on the zombie threads. Which bums me out. We've had the same "newest" location over there FOREVER.
     
    Kirsten likes this.
  6. Tony Cecil

    Tony Cecil Active Member

    Never mind. I see the balance & development thread for zombies. Sorry about that.
     
    Scoughman likes this.
  7. neill1990

    neill1990 Well-Known Member

    any update on the new pvp event that is coming out this fall or is it still a month or 2 out from any details being revealed?
     
  8. Scoughman

    Scoughman Well-Known Member

    No details yet, still a work in progress.
     
  9. Jared

    Jared Well-Known Member


    Fall just started today, so I would give this at least a month, as indicated in the OP.
     
  10. neill1990

    neill1990 Well-Known Member

    Since VC had a location released at the end of September does that mean the next location for PC is only a few weeks away, or would it be after the implementation of the daily tasks?
     
  11. Old Salt

    Old Salt Well-Known Member

    If anything counters should be watered down. They get too damn cheap too damn fast. It should take a lot longer for counters to come down in price. Stop watering down the game to please these babies writing in to you. And the way to stop being bountied/hitlisted repeatedly is to improve that area of your game. We don't need some hybrid of PC/VC and Farmville. KANO used to have written in the preamble to the rules section that people shouldn't complain about the game not being entirely crafted to them. That's paraphrasing but I wished they would have left that sentiment in there.

    And here's an idea that has been tossed around that you really should consider. In order to post in the Tavern (not World Chat) you should have to have health. Not be dead or in the hospital but HEALTH. That would clear out some of these cowards from chat who talk chit but keep their players dead. It would ALSO encourage fighting in the game as one would be forced to back up their big mouth if they want to use it in chat.
     
    Kirsten likes this.
  12. neill1990

    neill1990 Well-Known Member

    Looks like everything except for 2 of the main points from this dev update have been addressed/implemented, the 2 points being the raid changes along with the new pvp event. (i believe the bounty update is still in progress but is being slowly addressed so didnt include)

    Im assuming that the release of the daily tasks is first priority so that all games have access. Then a week of wait to see if any potential bugs or issues pop up and to get some player feedback, adjusting from there. Post release and downtime is there going to be any update regarding the new pvp event, raid changes or possibly another dev update to let players know what is on the drawing board for the coming months of the game?

    Also since there was not any announcement in this post regarding a new location does that mean there wont be one until all points have been addressed? VC is current at 37 total locations while PC 34, i know that VC is always going to be ahead due to the game being released prior but so far there has only been 1 location released this year which is pretty odd.
     

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